Services / Mobile app design

Apps people keep on their home screen.

iOS and Android apps designed around the few moments that matter: the first launch, the thing people come back for, and the reason they return tomorrow.

A designer holds a phone with an app open, beside a sketchbook of phone wireframes and paper prototypes

Why it matters

The phone is the main screen.

91%

of US adults own a smartphone.

Pew Research Center, 2026
16%

of US adults are smartphone-only: no home broadband, so the phone is how they get online.

Pew Research Center, 2026
1 in 6

people worldwide live with a significant disability. Accessible apps aren't a niche.

World Health Organization, 2023

A day in the app

Five moments decide whether an app stays.

We design each one on purpose, then test it on real phones with real people.

  1. 01 · First launchMake sense in five seconds.

    One clear promise, one primary action, and permission requests only when the person can see why.

  2. 02 · OnboardingGet to the good part fast.

    Ask only what the first useful screen needs. Everything else can wait until later.

  3. 03 · The core loopThe thing they came back for.

    The two or three actions people repeat, placed where thumbs reach and never more than a tap away.

  4. 04 · A notificationWorth the buzz.

    Timely, specific and easy to switch off. Every notification opens exactly where it promised.

  5. 05 · Coming backPick up where they left off.

    Saved state, a friendly empty state, and a clear sign of what changed since last time.

One product, two platforms

Native on iPhone. Native on Android.

Same brand, same structure, and each platform's own habits, so nobody has to learn your app twice.

Three phones on a desk, each showing a different app screen, joined by a dotted path

iOS

Navigation
Tab bar at the bottom, large titles
Going back
Swipe from the edge, back button top left
Type
San Francisco, with Dynamic Type sizes
Controls
Native switches, sheets and menus
44x44 pt

Apple's default size for a control on iPhone and iPad.

Apple Human Interface Guidelines

Android

Navigation
Navigation bar or rail, top app bar
Going back
The system back gesture, predictable every time
Type
Roboto or your brand font, scaled to user settings
Controls
Material components, dynamic colour where it fits
48x48 dp

Material Design's minimum touch target, about 9mm on any screen.

Material Design 3

The store page

Your first screen is in the store.

Before anyone opens your app, they judge its icon and screenshots. We design those as carefully as the app itself.

  • App iconReadable at every size, from the home screen to the store search results.
  • ScreenshotsA set that tells the story in order, written for people who only glance.
  • Preview videoA short look at the core loop, cut for the store's sizes.
  • Listing copyTitle, subtitle and description outline that say what it does, plainly.

What you get.

  • User flows for every key journey
  • Clickable prototype on a real phone
  • iOS and Android screen designs
  • Accessible colour, type and target sizes
  • A component library in Figma
  • App icon and store screenshots
  • Usability testing rounds
  • Developer-ready handoff in Figma
  1. 01Kickoff call

    Goals, users, and the one journey that matters most.

  2. 02Round 1

    Flows and first screens, tested as a clickable prototype.

  3. 03Your review

    You and your users react; we gather it all in one place.

  4. 04Round 2

    Refined screens for both platforms, plus the component library.

  5. 05Launch

    Handoff to your developers, store assets, and support while they build.

Fixed-price projects from $1K, or a design team on a monthly retainer from $3K. One-off projects are 50% to start, 50% on launch.

See pricing

Good questions.

Designing a web app or SaaS dashboard? See Interface and app design. Adding an AI assistant to your app? See Chat experience design.

Do you design for iOS and Android?

Yes. We design one product that feels native on each: shared brand and structure, with each platform's own navigation, controls and gestures.

Do you build the app too?

We design it and hand it over in a form developers can build from, and we stay on hand while they do. If you need a build partner, tell us on the kickoff call.

Can you redesign an app that's already live?

Yes. We start by watching people use the current version, then fix what trips them up first, so improvements ship in steps rather than one big bang.

How do you test the designs?

With a clickable prototype on real phones, with people who match your users, after each big design step.

What does it cost?

Fixed-price projects start at $1K, and a design team on a monthly retainer starts at $3K. One-off projects are 50% to start and 50% on launch.

Your team

The people you'll work with.

Real designers, a project manager who runs your timeline, and an account manager you can call. Our AI helpers handle the busywork so they can focus on the craft.

  • Kevin K.Kevin K.Designer
  • Mel J.Mel J.Project Manager
  • Simon R.Simon R.Designer
  • Herman A.Herman A.Account Manager